Scratch Coding

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Course description

Having been developed by MIT Media Lab, Scratch is a block-based visual programming language working with drag-drop logic. Thanks to Scratch, coding can be done with drag and drop logic without having to write any code. Thus, children can program their own interactive stories, games, and animations, and share their creations with their friends and other Scratch users of all ages in the online community across the world. A computer or tablet is all you need to start programming with Scratch.

Course outcomes

  • Learning coding,
  • Learning algorithms,
  • Learning systematic thinking,
  • Learning analytical thinking,
  • Creating games that your peers can play.

Why should I take this course?

  • To learn programming,
  • To learn algorithms,
  • To learn the Scratch interface,
  • To learn additional Scratch modules,
  • To create your own game.

What will I learn in this course?

  • Creating your own programs with code blocks that are dragged and dropped into the coding area,
  • Ability to develop other applications by contributing to current applications available in the Scratch world,
  • Registering on the website,
  • Working with online and offline editors,
  • Managing the block-like interface by working with online and offline Scratch editors,
  • Creating and saving projects,
  • Contributing to other people’s projects,

Who should take this course?

  • Parents who want to guide their children in the field of coding,
  • Teachers who want to provide quality free resources to enable school children to code their own interactive stories, animations, and games, and learn to think creatively, and work collaboratively which are essential skills for all in the 21st century,
  • Everyone who is curious to learn Scratch can take this course.


A certificate of participation is given upon completion of this course.

Course Features

  • Lectures 3
  • Quizzes 0
  • Duration 83 Minutes
  • Skill level All levels
  • Language Turkish (English Subtitle)
  • Students 0
  • Certificate Yes
  • Assessments Yes
Computer Engineer Hamit ALTIPARMAK was born in Nicosia -Turkish Republic of Northern Cyprus, on 10 April 1989. He started his undergraduate education at the Department of Computer Engineering at Eastern Mediterranean University, and then continued his education at the Faculty of Engineering of Near East University, and graduated from the Department of Computer Engineering in 2014. During his undergraduate education at Near East University, he also worked at the Innovation and Information Technologies Center of the University. Hamit ALTIPARMAK, who completed his master's degree education at Near East University, also worked as a research assistant during his graduate education. He continues to work as a full-time lecturer after completing his graduate education, and currently receives his doctoral degree education at the Department of Computer Engineering of Near East University. ALTIPARMAK, who has gained his doctoral degree qualification, has published more than 10 scientific studies. Hamit Altıparmak, who has switched his studies to Artificial intelligence since 2010, continues to conduct studies in this field.


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